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Webring
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Board elements
If you've been browsing around on the Game Board section you
might have stumbled over some boards using a board element you've never heard about. Have no
fear, they are all described here.
You might wonder how I did create all those boards. Well, I use PhotoShop to cut and paste, but
most of the boardelements where kindly given to me by Erik Floderus.
(Check out his pages too. There are a lot of RoboRally stuff there.) He encourages people to get
them and start creating boards. If you want them they are at the bottom of this page.
These elements are explained here
Standard
Open floor [TOC]
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These represent empty factory floor. Robots may move freely through these squares.
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Pits [TOC]
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These represent essentially bottomless shafts. Robots entering or moving over these squares will
be destroyed. Also, open edges of the playing board act like pits, and robots moving off an open
edge are destroyed.
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Walls [TOC]
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These represent factory walls, which block robot movement and laser fire. Robots that attempt to move
through a wall simply stay where they are. Running into a walls does not damage a robot. Adjacent walls
between boards count as one wall, not two.
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Checkpoint & Repair Sites [TOC]
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FUNCTION: Any robot touching a checkpoint or repair site at the end of a turn is repaired.
Any robot touching a checkpoint or repair site at the end of each phase has its archive position
updated to that checkpoint.
OPERATION: Each robot remaining on one of these squares at the end of a turn has 1 point of
damage repaired for each wrench appearing on the square. Also, robots on a repair site with two
wrenches may choose to recieve an option card instead of recieving repairs.
TIMING: Only occurs at the end of a turn, after the fifth register phase.
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Express Conveyer Belts [TOC]
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FUNCTION: All conveyer belts push robots forward. Express conveyer belts push robots
forward two squares.
OPERATION: Move robots on express belt icons forward one square first. The second
square of movement occurs at the same time normal conveyor belts move. If any conveyor belt
pushes a robot onto a rotating conveyor belt the robot is rotated 90 degrees in the indicated
direction.
TIMING: Occurs during Board Elements Move segment of the register phase sequence. The first
square of movement is the first step in Board elements Move.
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Conveyer Belts [TOC]
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FUNCTION: All conveyer belts push robots forward. Normal conveyer belts push robots
forward one squares.
OPERATION: Move robots on normal conveyor belts and express conveyor belts forward
one square. If any conveyor belt pushes a robot onto a rotating conveyor belt the robot is
rotated 90 degrees in the indicated direction.
TIMING: Occurs during Board Elements Move segment of the register phase sequence. The first
square of normal belt movement and the second square of express belt movement occur simultaneously, and
are the second step in Board elements Move.
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Pusher [TOC]
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FUNCTION: Occasionally push robots.
OPERATION: If a robot is on this quare when the pusher is active, the robot is pushed into
the adjacent square. Pushers can push multiple multiple robots, and they push only on the phases
shown on the pusher.
TIMING: Occurs during the Board Elements Move segment of the register phase sequence. On phases
when pushers are active, they push in the third step of Board Elements Move.
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Gears [TOC]
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FUNCTION: Rotate robots 90 degrees.
OPERATION: Robots on these squares are rotated 90 degrees in the indicated direction.
TIMING: Occurs during the Board Elements Move segment of the register phase sequence.
They turn in the fourth step of Board Elements Move.
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Crusher [TOC]
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FUNCTION: Occasionally destroy roboot
OPERATION: If a robot is on a square when the crusher is active, the robot is destroyed.
Crushers crush only on the phases shown on the crusher.
TIMING: Occurs during the Board Elements Move segment of the register phase sequence. On phases
when crushers are active, they crush in the fifth step of Board Elements Move.
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Laser Beams [TOC]
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FUNCTION: Lasers damage robots
OPERATION: Robots caught in a laser beam at the end of a phase recieve a point of damage for
each beam in the square. Robots are not damaged by moving through a löaser beam, and lasers are
blocked by walls and other robots. If two or more robots end their movement in the same laser beam,
then only the one closest to the laser mount will be damaged (the closest robot will block the laser
from hotting other robots).
TIMING: Occurs during the Resolve Laser Fire segment of the register phase sequence. Both
board-mounted lasers and robot-mounted lasers damage robots at this time.
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Armed & Dangerous
Drains [TOC]
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FUNCTION: Drains destroy robots.
OPERATION: When a robot moves onto or over a drain, the robot is destroyed. Treat drains as pits
TIMING: Occurs when a robot moves over or onto a drain.
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Ledges [TOC]
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FUNCTION: Ledges separate one level from another.
OPERATION: When a robot crosses over a ledge from the upper level to the lower level the robot
lands and recieves 2 points of damage. When a robot is approaching a ledge from the lower level, treat
the ledge as a wall.
TIMING: Occurs when a robot is moving over or into a ledge.
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Ramps [TOC]
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FUNCTION: Ramps allow travel from one level to another.
OPERATION: When a robot is moving up a ramp from a lower level, treat the ramp as an extra
square of open floor. If a robot stops on the extra square, move the robot back 1 square. When a robot
is moving down a ramp from the upper level, the ramp has no effect on robot movement.
TIMING: Occurs when a robot moves up or down a ramp.
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Randomizer [TOC]
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FUNCTION: Randomizer change robot programs.
OPERATION: A robot on a randomizer replaces its current program card(s) with a card drawn
randomly. Later, during the Robots Move segment of the register phase sequence, the robots executes
the card according to the card's priority.
TIMING: Occurs during the Reveal Program Cards segment of the register phase sequence.
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Teleporters [TOC]
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FUNCTION: Teleporters modify robot movement cards.
OPERATION: A robot executing a movement card on a teleporter appears as many squares forward as
indicated by the movement card plus 2 squares, ignoring all intervening board elements. If another
robot or a non-flat device is in the square the robot would arrive in, the teleporter does not operate
and the robot executes its movement card(s) normally. Robots executing rotate cards are not affected
by teleporters.
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Card |
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Appears forward |
Move 1 |
3 squares |
Move 2 |
4 squares |
Move 3 |
5 squares |
Back Up |
2 squares |
TIMING: Occurs during the Robots Move segment of the register phase sequence at the priority
of the movement card.
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Water [TOC]
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FUNCTION: Water slows down robots executing movement cards.
OPERATION: The first square is negated. (A robot executing a Back-Up or Move 1 will not move;
a robot executing a Move 2 will move forward 1 square.) As a robot is moving into a water square from
a non-water square, treat the water as open floor.
TIMING: Occurs during the Robots Move segment of the register phase sequence at the priority
of the movement card.
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Current [TOC]
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FUNCTION: Current move robots through water.
OPERATION: A robot in a current moves 1 square in the direction of the flow. (Robots in a
current must also follow all rules for water.)
TIMING: Occurs during the Board Elements Move segment of the register pase sequence, after
conveyor belts but before pushers.
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Crash & Burn
Flamers [TOC]
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FUNCTION: Flamers damage robots.
OPERATION: When a robot moves onto or through an active flamers, or when a robot fails to leave
an active flamer, the robot recieves 1 point of damage. If a robot ends a register phase on an active
flamer, the robot takes an additional 1 point of damage. Flamers are only active during the register
phases shown on the flamer.
TIMING: Occurs during the Robots Move segment of the register phase when a robot moves onto or
through an active flamer, and again during the Resolve Laser Fire segment of the register phase.
During phases when flamers are active, flamers cause 1 point of damage.
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Oil Slicks [TOC]
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FUNCTION: Oil slicks move robots.
OPERATION: If a robot attempts to end its movement on an oil slick, it continous to slide in
the direction of its movement until it is stopped by a wall or another robot that is not on an oil
slick, or until it is no longer on an oil slick. If a robot slides into another robot that is on an oil
slick, both robots slide as described above. Note that a robot does not slide until it attemts to end a
movement on an oil slick; robots that are still moving behave in the normal manner. If a robot begins
its movement on an oil slick, the first square of movement is negated. Oil slicks have no effect on
rotate cards.
TIMING: Occurs during the Robot Move segment of the register phase.
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Portals [TOC]
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FUNCTION: Portals move a robot to other specific locations.
OPERATION: A robot that enters a portal during the execution of a movement card immediately
moves to another portal of the same color, and continues its movement from there. If another robot
occupies the moving robot's destination portal, the portal does not ectivate and the moving robot
continues to move as if the portal were open floor.
TIMING: Occurs during the Robot Move segment of the register phase.
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Grand Prix
Trap Door Pits [TOC]
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FUNCTION: Trap door pits are covered pits that occasionally opens to destroy robots.
OPERATION: If a robot is on a square when the trap door pit is active, the trap door pit opens
and the robot is deatroyed. When not active, tha trap door pis is treated as open floor.
When a robot begins a phase on a trap door pit that has suddenly become active, the robot is destroyed.
TIMING: During a register phase in which a trap door pit is active, treat is as a
pit for the entire phase.
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Repulsor Fields [TOC]
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FUNCTION: Repulsor fields push robots that runs into them.
OPERATION: A robot that runs into a repulsor field is pushed directly away from the field for
a number of squares equal to its movement card, and loses any remaining movement from that card. A
robot that is pushed into a repulsor field by another robot is pushed directly away from the repulsor
field for a number of spaces equal to the pushing robot's movement card, and the pushing robot loses any
remaining movement from its card. Robots being pushed by a repulsor field can push other robots. A
robot can only be pushed by a repulsor field when it runs into a field or when it is pushed into a
field by another robot.
TIMING: Occurs during the Robots Move segment of the register phase sequence.
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Chop Shop [TOC]
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FUNCTION: Chop shops have three distinct abilities that affect option cards. A robot may only
use one function of a chop shop per register phase.
OPERATION: If a robot ends a register phase on a chop shop and has any options, it may either
scrap one of its options and draw a new option card to replace it, or it may replenish the ammunition
of one of its options. If a robot ends a turn on a chop shop, it may draw an option card even if it has
no options.
TIMING: Occurs during the Touch Checkpoints segment of the register phase sequence.
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Radioactive
Radiation [TOC]
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FUNCTION: Radiation damages robots.
OPERATION: A robot that end its turn on a radiation square recieves 1 point of damage.
TIMING: Occurs during the Resolve Laser Fire segment of the register phase sequence during
the fifth register phase.
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Radioactive Waste [TOC]
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FUNCTION: Radioactive waste damages a robot and activates dormant options on robots.
OPERATION: A robot that ends a register phase on a radioactive waste square recieves 1 point of
damage and may draw one option card.
TIMING: Occurs during the Resolve Laser Fire segment of the register phase sequence (when robot
recieves 1 point of damage) and during the Touch Checkpoints segment of the register phase sequence
(when player may draw an option card).
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One Way Walls [TOC]
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FUNCTION: One-way walls block robot movement and laser fire.
OPERATION: One-way wall are treated exactly like normal walls from the red
side, but are treated as if they do not exist from the green side. Thus, robots, lasers, explosion
damage, and so on may pass through a one-way wall from the green side, but may not pass through from
the red side.
TIMING: Occurs when a robot moves into a one-way wall.
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Radioactive Drain [TOC]
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FUNCTION: Drain destroy robots.
OPERATION: When a robot moves onto or over a drain, the robot is destroyed. Treat drains as
pits.
TIMING: Occurs when a robot moves onto or over a drain.
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Fan-created
MagLock [TOC]
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FUNCTION: Maglocks occasionally stop or hinders robot movements
OPERATION: Any robot passing onto or over an active MagLock end their movement on the MagLock
and loses any remaining movement. Robots on an active Maglock cannot move, their movement card(s)
are ignored. Robots on an active MagLock cannot be pushed and are not considered to be flying. If a
robot is pushed onto an active MagLock they are instantly locked and cannot be pushed any further.
A robot on an active MagLock may still use any weapon or any other option cards except cards that
enables the robot to move away from the MagLock.
TIMING: Occurs during the Robots Move segment of the register phase when a robot moves onto,
through or leaving the MagLock.
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Lava Pit [TOC]
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FUNCTION: Lava pits occasionally damage robots
OPERATION: When a robot moves into or through a Lava Pit, the robot recieves 1 point of damage.
If a robot ends a register phase in a Lava Pit, the robot takes an additional 1 point of damage.
An erupting (active) Lava Pit deals 2 points of damage to any robot standing in the Lava Pit and 1
point of damage to any robot standing in the 8 adjacent squares surrounding the Lava Pit.
TIMING: Occurs during the Robots Move segment of the register phase when a robot moves onto or
through a Lava Pit (1 point of damage) and again during the Resolve Laser Fire segment (1 point of
damage). The erupting Lava Pit occurs in the Resolve Laser Fire segment.
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Repeater [TOC]
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FUNCTION: Repeaters move robots
OPERATION: Robots standing on a Repeater at the end of the Robots Move segment must execute its
current movement card once again, if it is a movement card (Move 1, Move 2, Move 3 or Back up). If several
robots are repeating their movement cards they are executed in their normal priority order. If a robot
is pushed by another robot onto a Repeater it is affected by the Repeater and follows the above declared
rules. If the Robots repeated movement puts the robot on another Repeater, another round of repeated
maneuvers will occur.
TIMING: Occurs after the Robots Move segment before entering the next segment. This is repeated
until no robot with a movement card in its active register is on a Repeter.
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Repulsor [TOC]
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FUNCTION: Push robots.
OPERATION: Robots caught in the repulsor beam is pushed one square away from the repulsor mount.
TIMING: Occurs during the Board Elements Move segment of the register phase sequence. Repulsors
push in the third step of Board Elements Move at the same time as normal pushers.
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Gold Conveyer Belts [TOC]
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FUNCTION: All conveyer belts push robots forward. Gold conveyer belts push robots
forward three squares.
OPERATION: Move robots on gold belt icons forward one square first. The second
square of movement occurs at the same time as express conveyor belts move. The third
square of movement occurs at the same time as normal conveyor belts move. If any conveyor belt
pushes a robot onto a rotating conveyor belt the robot is rotated 90 degrees in the indicated
direction.
TIMING: Occurs during Board Elements Move segment of the register phase sequence. The first
square of movement is the first step in Board elements Move.
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Molten Metal River [TOC]
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FUNCTION: Current move robots through molten metal and damage them.
OPERATION: A robot in a molten metal river moves 1 square in the direction of the flow. If any
molten metal river pushes a robot onto a rotating molten metal river the robot is
rotated 90 degrees in the indicated direction. Any robot moved by molten metal river takes 1 point
of damage.
TIMING: Occurs during the Board Elements Move segment of the register pase sequence, after
conveyor belts but before pushers. (At the same time as water currents.)
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Slime [TOC]
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FUNCTION: Hinder robots movement.
OPERATION: A robot starting its movement on slime cannot execute left turn, right turn, u-turn,
backup or move 1 movement cards. All of these cards are ignored and the robot is not moved. To leave
the slime a robot must execute a move 2 or a move 3. A robot on slime can still be pushed of the slime.
TIMING: Occurs during the Robots Move segment of the register phase sequence at the
priority of the movement card.
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Freak Teleporter [TOC]
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FUNCTION: Freak Teleporters modify robot movement somewhat random.
OPERATION: A robot executing a movement card on a teleporter must first draw three random
movement cards. These cards may be placed in any order and represent where the robot is teleported.
The robot appears as indicated by the three movement card, ignoring all intervening board elements.
If another robot or a non-flat device is in the square the robot would arrive in, the freak teleporter
does not operate and the robot executes its movement card(s) normally. Teleported robots execute
their movement card directly after they are teleported.
TIMING: Occurs during the Robots Move segment of the register phase sequence at the
priority of the movement card.
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Gate [TOC]
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FUNCTION: Gates move a robot to other specific locations.
OPERATION: A robot that moves into a gate during the execution of a movement card immediately
moves to another gate of the same color, facing away from the gate, and continues its movement from
there. If another robot occupies the moving robot's destination square, that robot is pushed as from
normal movement.
The gate can only be entered from the coloured side. The other side acts as a wall.
TIMING: Occurs during the Robots Move segment of the register phase sequence at the
priority of the movement card.
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Spiked Walls [TOC]
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FUNCTION: These represent factory walls, which block robot movement and laser fire.
OPERATION: Robots that attempt to move through a spiked wall simply stay where they are.
Running into or being pushed a spiked wall on the spiked side causes 1 point of damages to the
robot. Adjacent walls between boards count as one wall, not two.
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Components to build with [TOC]
Well, here they are. View them, save them, build with them...
Conveyer belts
Express conveyer belts
Flamers
Gates
Gold conveyer belts
Grand Prix expansion
Miscellaneous
Molten Metal River
Oil slick
Portals
Radioactive expansion
Slime
SpinDisc's
Squares
Water
Spiked Wall
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