News
2004-07-20 When I added all the Origins 2004 buttons, they wrecked havoc with my database. I will soon start to code a new frontend. Ideas and suggestions are welcome.
2004-04-16 Added the 6 Bridge and Tunnel button men from the Bridge and Tunnel's Mobile Phone Button Men Game.
2004-04-15 Added the Fightball set from Cheapass.
2004-04-14 Added the Green Apples button man from Chicagoland Gamers Conclave.
2003-07-11 Added two new buttons, MothMan and Harry Pudding, to the Renaissance set.
2003-05-01 Added the Space Girlz set from the Button Men Online Game.
2002-08-20 Added the Button Brain set with the new Constant Dice.
2002-08-20 Added the MAX button from Anime Expo 2002.
2002-08-03 Got the stats for Micro, the button from Origins 2002.
2002-07-08 Power Trip Dice became Stinger Dice instead.
2002-06-26 Added two new buttons (Dr. Speculo and Lascivia) to the Renaissance set with the new Ornery Dice.
2002-06-11 Info on the upcoming the Diceland set with the new Power Trip Dice.
2002-06-11 Added the Micro button from Origins 2002. No stats yet though.
2001-12-04 Added the Apples button man from Chicagoland Gamers Conclave.
2001-11-26 Added the two SFR button men from SFR, the producer of Dragon Dice.
2001-10-16 Added stats for the Samurai button men set.
2001-10-16 Added stats for the Demicon the 13th button men set.
2001-08-12 BattleMats are ready. Click on any ButtonMen name on the Roster page or the Printer Friendly Roster page to get a BattleMat.
2001-08-08 Added stats for the GenCon 2001 buttons Jorgi and Tsusuko.
2001-08-08 Added the Gaming Guardians buttons and all their special dice. Deception Dice, Evil Dice, Insult Dice, Loaded Dice and Teleport Dice.
2001-07-31 Added the Gripen Button from SydCon 10 and the new special dice type, Rage Dice. Both invented by (I have to say this) me.
2001-07-09 Added the 2 new Yoyodone Buttons Pikathulhu and Ulthar from Fuzzface.
2001-07-09 Added the 3 new Brawl Buttons from Origins 2001.
2001-06-26 Added The Metamorphers set from the now defunct IMGames Button Men game.
2001-06-22 Added flavortext for the Sluggy set.
2001-04-19 Added a word document with all the rules, special dice and a roster. Also available from the rules section.
2001-04-19 A new link pointing to James Ernest Double Secret is now on the link page.
2001-04-16 The six Sluggy Button Men are finally available for sale.
2000-12-29 Added The Howling Wolf set. Added stats for the Sailor Moon 2 set. Updated the Tournament Legal stats.
2000-12-27 Dana's Button Men Web Game is online again.
2000-11-29 New printer friendly roster created.
2000-11-15 Added The Japanese Beetle set.
2000-11-06 Added a link to The authorized online Button Men game.
2000-10-13 Added the Faeries set.
2000-10-08 Added the ShorCon Button Man ConMan.
2000-10-01 Added the Bruno! set and its new Berserker Dice type
2000-09-22 Added stats the for the Dork Victory set.
2000-09-09 Added stats the for the Sluggy set. (It is... kind of released, but not for sale yet.)
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Click on the name to get a BattleMat
| Brie |
4 | 6 | 8 | 10 | 12 | 12 | 20 |
| | Take Five rule: Although the character is marked with with seven or eight dice a player must use exactly five of these dice in any single game. Between games, you may change your character's dice by choosing a different set of five for the list. In casual play, you can always change your dice between rounds. However in a tournament game each player chooses his staring dice in secret, and only the loser of each round may change dice. |
| Domino |
4 | 4 | 8 | 8 | 8 | 10 | 12 |
| | Take Five rule: Although the character is marked with with seven or eight dice a player must use exactly five of these dice in any single game. Between games, you may change your character's dice by choosing a different set of five for the list. In casual play, you can always change your dice between rounds. However in a tournament game each player chooses his staring dice in secret, and only the loser of each round may change dice. |
| Echo |
4 | 6 | 6 | 6 | 12 | 12 | 12 | 20 |
| | Take Five rule: Although the character is marked with with seven or eight dice a player must use exactly five of these dice in any single game. Between games, you may change your character's dice by choosing a different set of five for the list. In casual play, you can always change your dice between rounds. However in a tournament game each player chooses his staring dice in secret, and only the loser of each round may change dice. |
| Georgia |
6 | 6 | 8 | 8 | 12 | 20 | 20 |
| | Take Five rule: Although the character is marked with with seven or eight dice a player must use exactly five of these dice in any single game. Between games, you may change your character's dice by choosing a different set of five for the list. In casual play, you can always change your dice between rounds. However in a tournament game each player chooses his staring dice in secret, and only the loser of each round may change dice. |
| Gordo |
4 | 6 | 6 | 8 | 8 | 10 | 20 |
| | Take Five rule: Although the character is marked with with seven or eight dice a player must use exactly five of these dice in any single game. Between games, you may change your character's dice by choosing a different set of five for the list. In casual play, you can always change your dice between rounds. However in a tournament game each player chooses his staring dice in secret, and only the loser of each round may change dice. |
| Mel |
4 | 4 | 8 | 10 | 10 | 20 | 20 |
| | Take Five rule: Although the character is marked with with seven or eight dice a player must use exactly five of these dice in any single game. Between games, you may change your character's dice by choosing a different set of five for the list. In casual play, you can always change your dice between rounds. However in a tournament game each player chooses his staring dice in secret, and only the loser of each round may change dice. |
| Pavel |
6 | 10 | 10 | 12 | 12 | 20 | 20 |
| | Take Five rule: Although the character is marked with with seven or eight dice a player must use exactly five of these dice in any single game. Between games, you may change your character's dice by choosing a different set of five for the list. In casual play, you can always change your dice between rounds. However in a tournament game each player chooses his staring dice in secret, and only the loser of each round may change dice. |
| Rocq |
6 | 10 | 10 | 12 | 20 | 20 | 20 |
| | Take Five rule: Although the character is marked with with seven or eight dice a player must use exactly five of these dice in any single game. Between games, you may change your character's dice by choosing a different set of five for the list. In casual play, you can always change your dice between rounds. However in a tournament game each player chooses his staring dice in secret, and only the loser of each round may change dice. |
| Skinny |
4 | 4 | 4 | 6 | 8 | 8 | 10 |
| | Take Five rule: Although the character is marked with with seven or eight dice a player must use exactly five of these dice in any single game. Between games, you may change your character's dice by choosing a different set of five for the list. In casual play, you can always change your dice between rounds. However in a tournament game each player chooses his staring dice in secret, and only the loser of each round may change dice. |
| Tex |
4 | 4 | 6 | 8 | 10 | 10 | 12 | 12 |
| | Take Five rule: Although the character is marked with with seven or eight dice a player must use exactly five of these dice in any single game. Between games, you may change your character's dice by choosing a different set of five for the list. In casual play, you can always change your dice between rounds. However in a tournament game each player chooses his staring dice in secret, and only the loser of each round may change dice. |
| Swing Dice |
Value range |
| R |
2-16 |
| S |
6-20 |
| T |
2-12 |
| U |
8-30 |
| V |
6-12 |
| W |
4-12 |
| X |
4-20 |
| Y |
1-20 |
| Z |
4-30 |
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| Abbrevation |
Attribute |
| AR |
Armor |
| AU |
Auxiliary |
| BE |
Berserker |
| CH |
Chance |
| CO |
Constant |
| DE |
Deception |
| EV |
Evil |
| FI |
Fire |
| FO |
Focus |
| GA |
Game |
| IN |
Insult |
| LO |
Loaded |
| MI |
Mighty |
| MS |
Mood Swing |
| MO |
Morphing |
| NU |
Null |
| OP |
Option |
| OR |
Ornery |
| PL |
Plasma |
| PO |
Poison |
| QU |
Queer |
| RA |
Rage |
| RB |
Rebound |
| RE |
Reserve |
| SH |
Shadow |
| SE |
Sleep |
| SL |
Slow |
| SC |
Speciality |
| SP |
Speed |
| ST |
Stealth |
| SI |
Stinger |
| TE |
Teleport |
| TH |
Thief |
| TS |
Time and Space |
| TR |
Trip |
| TU |
Turbo Swing |
| TW |
Twin |
| VA |
Value |
| WE |
Weak |
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